![]() The secondary argument is optional and can be used to set the grid tile location where the grid entity will be spawned. Spawns a grid entity with the given ID at a random place in the room. Attempting to enter a room that does not exist will print the message "Error changing room." to the console. The first two goto formats will put Isaac in the GridRooms.ROOM_DEBUG_IDX (-1) room. The first number is the X coordinate, the second number is the Y coordinate, and the third number is the dimension, which corresponds to the Dimension enum. The " " syntax means to go to the existing room at the specified coordinates.The "s." syntax means a special room of the specified type and variant.The "d." syntax means a "normal" room with the corresponding number as a variant.Teleports Isaac to room layouts which are possible to generate in the current floor. Runes and other pocket items use card ids. Ids are prefixed with c for items, t for trinkets, p for pill effects, and k for cards. This guarantees the next boss chosen when using Delirious (for debugging purposes). ![]()
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